Original source
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Attempt method hashing and renaming for
2D canvas context
WebGL canvas context
AudioContext
any object
Assume global variable
is a
2D canvas context
WebGL canvas context
(as in js1k shim)
Reassign variable names to produce consecutive character blocks, except for variables
Enable ES6 features.
Options impacting performance
Encapsulate with(Math)
Refactor to run with setInterval(). Use variable
for time
(leave empty to assign one. Time variable should be zero on the first loop and nonzero afterwards)
.
RegPack v5.0.4
Pack
Score =
*gain +
*length +
*copies Tiebreaker =
longest string first (Js Crush)
most copies first (First Crush)
Default settings match built-in formulas for both JS Crush and First Crush. 2/1/0 sometimes achieve better results.
Preprocessed :
Crushed :
base64
RegPack'ed:
base64